Illustration Xan Drake

Ichor Ooze

Tome of Beasts 2
Challenge 2
(450 XP)
Robinloft Estimated CR 1
Medium ooze, neutral evil
Armor Class 8
Hit Points 39 (6d8+12)
Speed 20 ft., climb 20 ft., swim 20 ft.
STR
15 (+2)
DEX
6 (-2)
CON
14 (+2)
INT
3 (-4)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws
Skills
Damage Resistances necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Environments
Amorphous.

The ooze can move through a space as narrow as 1 inch wide without squeezing.

Magic Resistance.

The ooze has advantage on saving throws against spells and other magical effects.

Sense Destroyer.

The ichor ooze knows the direction and distance to the creature that performed the killing blow on the fiend that created the ooze, as long as the two of them are on the same plane of existence.

Spider Climb.

The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Hurl Mote. Ranged Weapon Attack: +4 to hit, range 15/30 ft., one target. Hit: 5 (1d6 + 2) fire damage.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) fire damage. If the target is a Large or smaller creature, it is grappled (escape DC 12).
Life Drain.

One creature grappled by the ooze must make a DC 12 Constitution saving throw, taking 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one. The target’s hp maximum is reduced by an amount equal to the damage taken, and the ooze regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Ichor Ooze

Not yet described

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