Kallikantzaros
The kallikantzaros has advantage on saving throws against being charmed, and magic can’t put a kallikantzaros to sleep.
A kallikantzaros who begins its turn within 20 feet of burning incense must succeed on a DC 13 Constitution saving throw or have disadvantage on attack rolls until the start of its next turn. The kallikantzaros can’t voluntarily move toward the incense. Burning old shoes has the same effect.
The kallikantzaros can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Two kallikantzaros can combine their actions to move up to their speed with a 5-foot, two-person saw held between them and attack a single creature in their path. The target must succeed on a DC 13 Dexterity saving throw or take 9 (2d6 + 2) slashing damage. If the creature is Large or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, each kallikantzaros may make a handsaw attack against it as a bonus action.
Kallikantzaros
Not yet described
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