Kishi Demon
The demon has advantage on saving throws against spells and other magical effects.
If the kishi demon killed an opponent this turn, as a bonus action, it takes part of the slain creature’s essence along with a grisly trophy and mounts it upon its shield. For 24 hours, the Armor Class of the kishi demon becomes 20, and creatures of the same race as the slain creature have disadvantage on attack rolls against the kishi demon.
The demon has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Actions
Variants
some kishi demons have an action option that allows them to summon other demons.
summon Demon (1/Day): The kishi demon has a 35 percent chance of summoning one kishi demon
Kishi Demon
Not yet described
Duplication and Templates
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