Kobold Wyrm-Wizard
Traptrix
(200 XP)
Robinloft Estimated
CR
3
Armor Class
16 (natural armor)
Hit Points
20 (8d6-8)
Speed
30 ft.
STR
7
(-2)
DEX
16
(+3)
CON
9
(-1)
INT
17
(+3)
WIS
7
(-2)
CHA
8
(-1)
Saving Throws
—
Skills
Arcana +5, Stealth +5
Senses
passive Perception 8
Languages
—
Environments
Pack Tactics.
The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Sunlight Weakness.
While in sunlight, the kobold has disadvantage on attack rolls, ability checks, and saving throws.
spellcasting.
The Wyrm- Wizard is 3rd level wizard spellcaster . Its spellcasting ability is intelligence( spell save DC 13 + 5 to hit with spell attacks)
Innate Spellcasting.
The kobold's innate spellcasting ability
is Intelligence
(spell save DC 13,
+5 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
Spellcasting.
The kobold is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will):
fire bolt
1st level (4 slots):
burning hands,
magic missile,
shield,
grease
2nd level (2 slots):
invisibility,
scorching ray
Actions
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Kobold Wyrm-Wizard
Not yet described
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