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Kobold Wyrm-Wizard

Traptrix
Challenge 1
(200 XP)
Robinloft Estimated CR 3
Small humanoid (kobold), unaligned (allegedly)
Armor Class 16 (natural armor)
Hit Points 20 (8d6-8)
Speed 30 ft.
STR
7 (-2)
DEX
16 (+3)
CON
9 (-1)
INT
17 (+3)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws
Skills Arcana +5, Stealth +5
Senses passive Perception 8
Languages
Environments
Pack Tactics.

The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Sunlight Weakness.

While in sunlight, the kobold has disadvantage on attack rolls, ability checks, and saving throws.

spellcasting.

The Wyrm- Wizard is 3rd level wizard spellcaster . Its spellcasting ability is intelligence( spell save DC 13 + 5 to hit with spell attacks)

Innate Spellcasting. The kobold's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
Spellcasting. The kobold is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt
1st level (4 slots): burning hands, magic missile, shield, grease
2nd level (2 slots): invisibility, scorching ray

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Kobold Wyrm-Wizard

Not yet described

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