Illustration Xan Drake

Kobold

System Reference Document 5.1
Challenge 1/8
(25 XP)
Robinloft Estimated CR 1/4
Small humanoid (kobold), lawful evil (allegedly)
Armor Class 12
Hit Points 5 (2d6-2)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws
Skills
Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic
Environments arctic, coastal, desert, forest, hill, mountain, swamp, underdark, urban
Pack Tactics.

The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity.

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Kobolds

Along with Goblins, Kobolds are one of the more common humanoid enemy types you’re likely to come across in beginning adventures. They are reptilian in nature and are often found in dark, dank places such as a typical dungeon setting who like to lay claim to these areas for their small hoards of treasure, leaving traps behind to trip up any intruders.

Kobold

Not yet described

Known Relationships

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