Kobold
System Reference Document 5.1
(25 XP)
Robinloft Estimated
CR
1/4
Armor Class
12
Hit Points
5 (2d6-2)
Speed
30 ft.
STR
7
(-2)
DEX
15
(+2)
CON
9
(-1)
INT
8
(-1)
WIS
7
(-2)
CHA
8
(-1)
Saving Throws
—
Skills
—
Senses
darkvision 60 ft., passive Perception 8
Languages
Common, Draconic
Environments
arctic, coastal, desert, forest, hill, mountain, swamp, underdark, urban
Pack Tactics.
The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Sunlight Sensitivity.
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Kobolds
Along with Goblins, Kobolds are one of the more common humanoid enemy types you’re likely to come across in beginning adventures. They are reptilian in nature and are often found in dark, dank places such as a typical dungeon setting who like to lay claim to these areas for their small hoards of treasure, leaving traps behind to trip up any intruders.
Kobold
Not yet described
Known Relationships
Duplication and Templates
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