Labyrinth Keeper
Creature Codex
(1,800 XP)
Robinloft Estimated
CR
5
Armor Class
15 (natural armor)
Hit Points
119 (14d10+42)
Speed
40 ft.
STR
18
(+4)
DEX
11
(+0)
CON
16
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
16
(+3)
Saving Throws
—
Skills
Perception +7
Senses
darkvision 60 ft., passive Perception 17
Languages
Abyssal
Environments
Charge.
If the labyrinth keeper moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Labyrinthine Recall.
The minotaur labyrinth keeper can perfectly recall any path it has traveled.
Reckless Caster.
At the start of its turn, the minotaur labyrinth keeper can gain advantage on all spell attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Innate Spellcasting.
The labyrinth keeper's innate spellcasting ability
is Charisma
(spell save DC 14,
+6 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
acid arrow,
fire bolt,
locate object,
misty step
2/day each:
inflict wounds,
stone shape
Actions
Multiattack.
The minotaur labyrinth keeper makes two attacks: one with its gore and one with its shortsword.
Gore.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Shortsword.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Labyrinth Keeper
Not yet described
Duplication and Templates
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