Lamassu
Creature Codex
(5,900 XP)
Robinloft Estimated
CR
12
Armor Class
17 (natural armor)
Hit Points
147 (14d10+70)
Speed
30 ft., fly 60 ft.
STR
18
(+4)
DEX
14
(+2)
CON
20
(+5)
INT
17
(+3)
WIS
18
(+4)
CHA
16
(+3)
Saving Throws
Dex +6, Con +9, Wis +8, Cha +7
Skills
Arcana +7, History +7, Insight +8, Perception +8
Damage Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened
Senses
truesight 60 ft., passive Perception 18
Languages
all, telepathy 120 ft.
Environments
Magic Resistance.
The lamassu has advantage on saving throws against spells and other magical effects.
Magic Weapons.
The lamassu’s weapon attacks are magical.
Pounce.
If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.
Innate Spellcasting.
The lamassu's innate spellcasting ability
is Wisdom
(spell save DC 16,
+8 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
detect evil and good,
mage hand,
magic circle,
sacred flame,
unseen servant
3/day each:
bless,
calm emotions,
command,
dimension door,
invisibility,
thunderwave
1/day each:
banishment,
flame strike,
glyph of warding
Actions
Multiattack.
The lamassu makes two attacks with its claws.
Claw.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.
Healing Touch (3/Day).
The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.
Legendary Actions
The lamassu can take 3 legendary actions
choosing from the options below.
Only one legendary action option can be used at a time
and only at the end of another creature's turn.
The lamassu regains spent legendary actions
at the start of its turn.
Claw Attack.
The lamassu makes one claw attack.
Detect.
The lamassu makes a Wisdom (Perception) check.
Wing Attack (Costs 2 Actions).
The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.
Lamassu
Not yet described
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