Lemurfolk Greyfur
Tome of Beasts
(1,100 XP)
Robinloft Estimated
CR
2
Armor Class
13
Hit Points
67 (15d6+15)
Speed
20 ft., climb 10 ft., fly 40 ft.
STR
9
(-1)
DEX
16
(+3)
CON
12
(+1)
INT
16
(+3)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
—
Skills
Acrobatics +5, Stealth +5
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Lemurfolk
Environments
Silent Glide.
The lemurfolk can glide for 1 minute, making almost no sound. It gains a fly speed of 40 feet, and it must move at least 20 feet on its turn to keep flying. A gliding lemurfolk has advantage on Dexterity (Stealth) checks.
Sneak Attack (1/Turn).
The greyfur deals an extra 7 (2d6) damage when it hits with a weapon attack and it has advantage, or when the target is within 5 feet of an ally of the greyfur that isn’t incapacitated and the greyfur doesn’t have disadvantage on the attack roll.
Spellcasting.
The lemurfolk greyfur is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will):
Actions
Kukri Dagger.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Blowgun.
Ranged Weapon Attack: +5 to hit, range 25/100 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1d4 hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning.
Lemurfolk Greyfur
Not yet described
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