Lemurfolk
Tome of Beasts
(50 XP)
Robinloft Estimated
CR
1/2
Armor Class
13 (natural armor)
Hit Points
14 (4d6)
Speed
20 ft., climb 10 ft., fly 40 ft.
STR
10
(+0)
DEX
15
(+2)
CON
11
(+0)
INT
12
(+1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
—
Skills
Acrobatics +4, Stealth +4
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Lemurfolk
Environments
Silent Glide.
The lemurfolk can glide for 1 minute, making almost no sound. It gains a fly speed of 40 feet, and it must move at least 20 feet on its turn to keep flying. A gliding lemurfolk has advantage on Dexterity (Stealth) checks.
Sneak Attack (1/Turn).
The lemurfolk deals an extra 3 (1d6) damage when it hits with a weapon attack and it has advantage, or when the target is within 5 feet of an ally of the lemurfolk that isn’t incapacitated and the lemurfolk doesn’t have disadvantage on the attack roll.
Actions
Kukri Dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Blowgun.
Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1d4 hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning.
Lemurfolk
Not yet described
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