Living Star
The living star has advantage on saving throws against spells and other magical effects.
As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.
A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the living star’s Starshine for the next 24 hours.
When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.
Actions
Living Star
Not yet described
Duplication and Templates
Want to make a new design starting from 'Living Star'? Want to apply a template?