Lizard Royal
horatio.fairburn
(1,100 XP)
Robinloft Estimated
CR
2
Armor Class
15 (natural armor)
Hit Points
78 (12d8+24)
Speed
30 ft., swim 30 ft.
STR
17
(+3)
DEX
12
(+1)
CON
15
(+2)
INT
11
(+0)
WIS
11
(+0)
CHA
15
(+2)
Saving Throws
Con +4, Wis +2
Skills
Perception +2, Stealth +3, Survival +2
Condition Immunities
frightened
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Draconic
Environments
Hold Breath.
The lizard royal can hold its breath for 15 minutes.
Skewer.
Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.
Actions
Multiattack.
The lizard royal makes two melee attacks, each one with a different weapon.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Trident.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Lizard Royal
Not yet described
Duplication and Templates
Lizard Royal (horatio.fairburn) has been modified from other monsters.
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