Lizardfolk
horatio.fairburn
(100 XP)
Robinloft Estimated
CR
1/2
Armor Class
15 (natural armor, shield)
Hit Points
22 (4d8+4)
Speed
30 ft., swim 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
7
(-2)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
—
Skills
Perception +3, Stealth +2, Survival +3
Senses
passive Perception 13
Languages
Draconic
Environments
Hold Breath.
The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack.
The lizardfolk makes two melee attacks, each one with a different weapon.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Javelin.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Mace.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Lizardfolk
Not yet described
Duplication and Templates
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