Lizardfolk Shaman
horatio.fairburn
(450 XP)
Robinloft Estimated
CR
1
Armor Class
13 (natural armor)
Hit Points
27 (5d8+5)
Speed
30 ft., swim 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
10
(+0)
WIS
15
(+2)
CHA
8
(-1)
Saving Throws
—
Skills
Perception +4, Stealth +2, Survival +4
Senses
passive Perception 14
Languages
Draconic
Environments
Hold Breath.
The lizardfolk can hold its breath for 15 minutes.
Spellcasting.
The lizardfolk is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will):
druidcraft,
produce flame
2nd level (3 slots):
heat metal,
spike growth
3rd level (2 slots):
plant growth,
conjure animals
Actions
Multiattack (Lizardfolk form only).
The lizardfolk makes two attacks: one with its bite and one with its claws.
Bite (Lizardfolk Form Only).
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Chomp (Crocodile Form Only).
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. If the target is a Large or smaller creature, the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target. If the Lizardfolk reverts to its true form, the grapple ends.
Claws (Lizardfolk Form Only).
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Change Shape (Recharges after a Short or Long Rest).
The lizardfolk magically polymorphs into a crocodile, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Lizardfolk Shaman
Not yet described
Duplication and Templates
Lizardfolk Shaman (horatio.fairburn) has been modified from other monsters.
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