Lost Minotaur
Creature Codex
(3,900 XP)
Robinloft Estimated
CR
7
Armor Class
16 (natural armor)
Hit Points
114 (12d10+48)
Speed
40 ft.
STR
20
(+5)
DEX
10
(+0)
CON
18
(+4)
INT
5
(-3)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
Dex +3, Wis +4
Skills
Athletics +8, Perception +4, Survival +4
Damage Vulnerabilities
radiant
Damage Resistances
necrotic
Damage Immunities
cold, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned, stunned
Senses
darkvision 60 ft., passive Perception 14
Languages
understands the languages it knew in life but can't speak
Environments
Charge.
If the lost minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Keen Smell.
The lost minotaur has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance.
The lost minotaur has advantage on saving throws against spells and other magical effects.
Sense Life.
The lost minotaur can magically sense the presence of living creatures within 1 mile away. It knows each creature’s general direction but not exact location.
Actions
Multiattack.
The minotaur makes two twilight greataxe attacks.
Gore.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Twilight Greataxe.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage. and 9 (2d8) necrotic damage.
Lost Minotaur
Not yet described
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