Illustration Xan Drake

Lunar Devil

Tome of Beasts
Challenge 8
(3,900 XP)
Robinloft Estimated CR 8
Large fiend (devil), lawful evil
Armor Class 16 (natural armor)
Hit Points 94 (9d10+45)
Speed 40 ft., fly 60 ft. (hover)
STR
21 (+5)
DEX
21 (+5)
CON
20 (+5)
INT
16 (+3)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws Str +8, Dex +8, Con +8, Wis +5
Skills Perception +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Celestial, Draconic, Elvish, Infernal, Sylvan, telepathy 120 ft.
Environments
Devil’s Sight.

Magical darkness doesn’t impede the devil’s darkvision.

Light Incorporeality.

The devil is semi-incorporeal when standing in moonlight, and is immune to all nonmagical attacks in such conditions. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source, with the exception of force damage. Holy water can affect the devil as it does incorporeal undead.

Lightwalking.

Once per round, the lunar devil magically teleports, along with any equipment it is wearing or carrying, from one beam of moonlight to another within 80 feet. This relocation uses half of its speed.

Magic Resistance.

The devil has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The devil's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
3/day each: greater invisibility
1/day each: wall of ice

Actions

Multiattack. The devil makes three attacks: one with its bite, one with its claws, and one with its tail. Alternatively, it can use Hurl Moonlight twice.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
Hurl Moonlight. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 19 (3d12) cold damage and the target must succeed on a DC 15 Constitution saving throw or become blinded for 4 rounds.

Variants

Variant: Devil Summoning.

Summon Devil (1/Day): The devil can attempt a magical summoning. The devil has a 40 percent chance of summoning either 2 chain devils or 1 lunar devil.

Lunar Devil

Not yet described

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