Lymarien Swarm
A creature that starts its turn in the lymarien swarm’s space must succeed on a DC 15 Wisdom saving throw or be distracted by the swarm’s luminous eyes and fluttering wings until the end of its next turn. A distracted creature has disadvantage on Wisdom (Perception) checks and on attack rolls against the lymarien swarm.
The lymarien swarm can communicate with beasts as if they shared a language.
The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny lymarien. The swarm can’t regain hp or gain temporary hp.
Actions
The lymarien swarm lifts a Large or smaller creature in its space. The target must succeed on a DC 15 Dexterity saving throw or be lifted directly upward to a height up to the swarm’s flying speed. When the swarm moves, the lifted creature moves with it. At the end of the swarm’s turn, the swarm drops the creature, which takes falling damage as normal.
Lymarien Swarm
Not yet described
Duplication and Templates
Want to make a new design starting from 'Lymarien Swarm'? Want to apply a template?