Illustration Xan Drake

Mage Stalker

horatio.fairburn
Challenge 5
(1,800 XP)
Robinloft Estimated CR 5
Large monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 85 (10d10+30)
Speed 30 ft., climb 40 ft., fly 10 ft. (hover)
STR
19 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws Int +3, Wis +6, Cha +3
Skills Perception +9, Stealth +5
Condition Immunities blinded, charmed, deafened, frightened, prone
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 19
Languages understands Common but can't speak
Environments
Shapechanger.

Using a Bonus Action, the stalker folds into its drone-like sentry form or unfolds into its hunter form. Its game statistics are the same in each form.

Sense Magic.

The stalker senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

Spider Climb (Hunter Form Only).

The stalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack (Hunter form only). The Mage Stalker makes two attacks with its Claws.
Claw (Hunter Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the hunter can’t make a Tail attack against another target.
Track Mage (Sentry Form Only).

The hunter emits a pulse of energy that helps it better locate its magical quarry. Each creature within 120 feet of the hunter that has the ability to cast spells must succeed on a DC 14 Wisdom saving throw or be mystically marked by the hunter for 1 hour.
While marked, a creature can’t become hidden from the hunter and gains no benefit from the invisible condition against the hunter. Additionally, while a marked creature is on the same plane of existence as the hunter, the hunter always knows the distance and direction to the creature.

Reactions

Reflect Magic. The first time in a turn that the hunter takes damage from a spell, it takes only half the triggering damage (rounded down). If the creature that cast the spell is within 60 feet of the hunter, that creature must succeed on a DC 14 Dexterity saving throw or take the other half of the damage.

Mage Stalker

Not yet described

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