Illustration Xan Drake

Magmin

System Reference Document 5.1
Challenge 1/2
(100 XP)
Robinloft Estimated CR 1/2
Small elemental, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 9 (2d6+2)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws
Skills
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 10
Languages Primordial (Ignan)
Environments
Death Burst.

When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.

Ignited Illumination.

As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions

Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

Magmin

Not yet described

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