Magmin
System Reference Document 5.1
(100 XP)
Robinloft Estimated
CR
1/2
Armor Class
14 (natural armor)
Hit Points
9 (2d6+2)
Speed
30 ft.
STR
7
(-2)
DEX
15
(+2)
CON
12
(+1)
INT
8
(-1)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
—
Skills
—
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Ignan)
Environments
Death Burst.
When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.
Ignited Illumination.
As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions
Touch.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
Magmin
Not yet described
Duplication and Templates
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