Manabane Scarab Swarm
The manabane scarab swarm is immune to spells and other magical effects.
The manabane scarab swarm consumes magic. Unattended magic items in the swarm’s space at the end of the swarm’s turn have their effects suppressed for 1 minute. Additionally, charged items in the swarm’s space lose 1d6 charges at the start of each of the swarm’s turns; items with limited uses per day lose one daily use instead, and single-use items such as potions or scrolls are destroyed. Magical effects in the swarm’s space are dispelled (as if affected by dispel magic cast with +5 spellcasting ability).
The manabane scarab swarm can detect the presence of magical creatures, active spells or spell effects, and magical items within 120 feet.
The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain hit points or gain temporary hit points.
Actions
Manabane Scarab Swarm
Not yet described
Duplication and Templates
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