Mask Wight
The wight has advantage on attack rolls against followers of the fiend it is tasked to destroy and those in its target’s employ (whether or not they are aware of their employer), as well as the fiend itself.
Actions
The mask wight emits an ear-piercing wail. All creatures within 30 feet of the wight take 65 (10d12) thunder damage and are permanently deafened; a successful DC 17 Charisma saving throw reduces damage to half and limits the deafness to 1d4 hours. Targets slain by this attack are erased from the memories of every creature in the planes, all written or pictorial references to the target fade away, and its body is obliterated-the only exception is those who personally witnessed the death. Restoring such a slain creature requires a wish or divine intervention; no mortal remembers the creature’s life or death.
Mask Wight
Not yet described
Duplication and Templates
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