Illustration Xan Drake

Mask Wight

Tome of Beasts
Challenge 13
(10,000 XP)
Robinloft Estimated CR 12
Medium undead, neutral evil
Armor Class 19 (natural armor)
Hit Points 207 (18d8+126)
Speed 40 ft.
STR
22 (+6)
DEX
18 (+4)
CON
24 (+7)
INT
15 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Str +11, Dex +9, Con +12, Int +7, Wis +8, Cha +9
Skills
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, stunned, unconscious
Senses darkvision 60 ft., truesight 30 ft., passive Perception 13
Languages Common, Giant, Infernal
Environments
Single-minded Purpose.

The wight has advantage on attack rolls against followers of the fiend it is tasked to destroy and those in its target’s employ (whether or not they are aware of their employer), as well as the fiend itself.

Innate Spellcasting. The mask wight's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Multiattack. The mask wight makes one Khopesh of Oblivion attack and one Enervating Spiked Gauntlet attack.
Enervating Spiked Gauntlet. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage plus 11 (2d10) necrotic damage, and the target must succeed on a DC 17 Wisdom saving throw or gain 1 level of exhaustion. The target recovers from all exhaustion caused by the enervating spiked gauntlet at the end of its next long rest.
Khopesh of Oblivion. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage, and the target must succeed on a DC 17 Wisdom saving throw or some cherished material thing disappears from the universe, and only the target retains any memory of it. This item can be as large as a building, but it can’t be a living entity and it can’t be on the target’s person or within the target’s sight.
Wail of the Forgotten (Recharge 6).

The mask wight emits an ear-piercing wail. All creatures within 30 feet of the wight take 65 (10d12) thunder damage and are permanently deafened; a successful DC 17 Charisma saving throw reduces damage to half and limits the deafness to 1d4 hours. Targets slain by this attack are erased from the memories of every creature in the planes, all written or pictorial references to the target fade away, and its body is obliterated-the only exception is those who personally witnessed the death. Restoring such a slain creature requires a wish or divine intervention; no mortal remembers the creature’s life or death.

Mask Wight

Not yet described

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