Illustration Xan Drake

Mead Archon

Tome of Beasts 2
Challenge 4
(1,100 XP)
Robinloft Estimated CR 5
Medium celestial, chaotic good
Armor Class 13
Hit Points 82 (11d8+33)
Speed 30 ft., fly 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
17 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws Con +5, Wis +6, Cha +7
Skills Athletics +7
Damage Resistances poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages all, telepathy 60 ft.
Environments
Magic Resistance.

The mead archon has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The mead archon’s weapon attacks are magical.

Innate Spellcasting. The mead archon's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Multiattack. The mead archon makes two melee attacks. Alternatively, it can use its Radiant Bolt twice. It can use its Drunken Touch in place of one melee attack.
Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Radiant Bolt. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10 (3d6) radiant damage.
Create Potion of Healing (1/Day).

The mead archon touches a container containing 1 pint of alcohol and turns it into a potion of healing. If the potion is not consumed within 24 hours, it reverts back to its original form.

Divine Guzzle (Recharge 4–6).

The mead archon drinks a pint of alcohol and chooses one of the following effects:

  • The archon belches fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
  • The archon has advantage on attack rolls and saving throws until the end of its next turn.
  • The archon regains 10 hit points.
Drunken Touch.

The mead archon touches a creature within 5 feet of it. The creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. If a creature poisoned this way takes damage, it can repeat the saving throw, ending the condition on a success.

Mead Archon

Not yet described

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