Mead Archon
The mead archon has advantage on saving throws against spells and other magical effects.
The mead archon’s weapon attacks are magical.
Actions
The mead archon touches a container containing 1 pint of alcohol and turns it into a potion of healing. If the potion is not consumed within 24 hours, it reverts back to its original form.
The mead archon drinks a pint of alcohol and chooses one of the following effects:
- The archon belches fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
- The archon has advantage on attack rolls and saving throws until the end of its next turn.
- The archon regains 10 hit points.
The mead archon touches a creature within 5 feet of it. The creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. If a creature poisoned this way takes damage, it can repeat the saving throw, ending the condition on a success.
Mead Archon
Not yet described
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