Illustration Xan Drake

Merrow

System Reference Document 5.1
Challenge 2
(450 XP)
Robinloft Estimated CR 1
Large monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 45 (6d10+12)
Speed 10 ft., swim 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, Primordial (Aquan)
Environments coastal, underwater
Amphibious.

The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Merrow

Not yet described

Known Relationships

Duplication and Templates

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