Illustration Xan Drake

Moon Nymph

Creature Codex
Challenge 8
(3,900 XP)
Robinloft Estimated CR 8
Medium aberration, chaotic neutral
Armor Class 13
Hit Points 110 (20d8+20)
Speed 0 ft., fly 40 ft. (hover)
STR
5 (-3)
DEX
17 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws
Skills Perception +5, Persuasion +6, Stealth +6
Damage Resistances necrotic, radiant
Damage Immunities psychic
Senses darkvision 60 ft., passive Perception 15
Languages
Environments
Invisibility.

The moon nymph is invisible in darkness or in bright light. It can only be seen via normal means when in dim light.

Magic Resistance.

The moon nymph has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The moon nymph makes two beguiling touch attacks or two moonbeam attacks.
Beguiling Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.
Moonbeam. Ranged Weapon Attack: +6 to hit, range 15/30 ft., one target. Hit: 21 (4d8 + 3) radiant damage, and the target is blinded until the end of its next turn.
Veil of Nightmares (1/Day).

The moon nymph emits a wave of hallucinatory nightmare visions. Each creature within 5 feet of the moon nymph must make a DC 14 Wisdom saving throw. On a failure, the creature takes 36 (8d8) psychic damage and is frightened. On a success, the creature takes half of the damage and isn’t frightened. A frightened creature must succeed on a DC 10 Wisdom saving throw at the end of its turn to end the effect on itself. On a second failed save, the creature is incapacitated by fright for 1 round. On the start of its next turn, the creature must succeed on a DC 12 Wisdom saving throw or be reduced to 0 hp.

Moon Nymph

Not yet described

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