Mountain Giant
If the mountain giant fails a saving throw, it can choose to succeed instead.
A mountain giant has advantage on saving throws against spells and other magical effects.
The mountain giant can move and shape the terrain around it. This trait works like the move earth spell, except it has no duration, and the giant can manipulate any stone, natural or worked.
The mountain giant deals triple damage to objects and structures with its melee and ranged weapon attacks.
Actions
The mountain giant unleashes a barrage of boulders in a 60-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw. On a failure, a creature takes 58 (9d12) bludgeoning damage and is knocked prone and restrained. On a success, the creature takes half the damage and isn’t knocked prone or restrained. A target, including the restrained creature can take an action to make a DC 20 Strength (Athletics) or Dexterity (Acrobatics) check, freeing the restrained creature on a success.
Legendary Actions
Mountain Giant
Not yet described
Duplication and Templates
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