Necrophage Ghast
Creature Codex
(1,100 XP)
Robinloft Estimated
CR
3
Armor Class
13
Hit Points
65 (10d8+20)
Speed
30 ft.
STR
10
(+0)
DEX
17
(+3)
CON
14
(+2)
INT
16
(+3)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
—
Skills
Arcana +5, Investigation +5
Damage Resistances
necrotic
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Environments
Necrophage Stench.
Any living creature that starts its turn within 30 feet of the necrophage ghast must succeed on a DC 13 Constitution saving throw or have disadvantage on all saving throws against spells cast by any necrophage ghast for 1 minute. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the stench of all necrophage ghasts for the next 24 hours.
Turning Defiance.
The necrophage ghast and any undead within 30 feet of it have advantage on saving throws against effects that turn undead.
Spellcasting.
The hag is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will):
mage hand,
poison spray,
prestidigitation
1st level (4 slots):
charm person,
false life,
magic missile,
ray of sickness
2nd level (3 slots):
hold person,
invisibility
3rd level (2 slots):
animate dead,
hypnotic pattern
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Necrophage Ghast
Not yet described
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