Nephirron Devil
Tome of Beasts 2
(15,000 XP)
Robinloft Estimated
CR
14
Armor Class
19 (natural armor)
Hit Points
225 (18d12+108)
Speed
40 ft., fly 80 ft.
STR
27
(+8)
DEX
14
(+2)
CON
23
(+6)
INT
22
(+6)
WIS
19
(+4)
CHA
25
(+7)
Saving Throws
Dex +7, Con +11, Wis +9
Skills
Arcana +11, Deception +12, Insight +9, Intimidation +12, Perception +9, Persuasion +12
Damage Resistances
acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities
fire, poison
Condition Immunities
frightened, poisoned
Senses
truesight 90 ft., passive Perception 19
Languages
Draconic, Infernal, telepathy 120 ft.
Environments
Devil’s Sight.
Magical darkness doesn’t impede the nephirron’s darkvision.
Magic Resistance.
The nephirron has advantage on saving throws against spells and other magical effects.
Master Liar.
The nephirron has advantage on Charisma (Deception) checks when telling a lie.
Innate Spellcasting.
The devil's innate spellcasting ability
is Charisma
(spell save DC 20,
+12 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
detect thoughts,
protection from evil and good,
teleport (self plus 150 pounds only)
3/day each:
flame strike,
scrying,
wall of ice
1/day each:
confusion,
mass suggestion,
shapechange (dragon or humanoid form only)
Actions
Multiattack.
The nephirron devil makes one bite attack and two claw attacks.
Bite.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage. If the target is a creature, it must succeed on a DC 19 Constitution saving throw or fall unconscious for 1 minute, or until it takes damage or someone uses an action to shake or slap it awake. Dragons and dragon-like creatures, such as dragonborn, have disadvantage on this saving throw.
Claw.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Reactions
Sculpt Breath (Recharge 6).
When the nephirron is in the area of a spell, such as fireball, or a breath weapon, it can create a hole in the spell or breath weapon, protecting itself from the effects. If it does so, the nephirron automatically succeeds on its saving throw against the spell or breath weapon and takes no damage if it would normally take half damage on a successful save.
Nephirron Devil
Not yet described
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