Illustration Xan Drake

Nharyth

Tome of Beasts 2
Challenge 9
(5,000 XP)
Robinloft Estimated CR 9
Huge aberration, chaotic evil
Armor Class 17 (natural armor)
Hit Points 168 (16d12+64)
Speed 0 ft., fly 40 ft. (hover)
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws
Skills Perception +6, Stealth +6
Damage Resistances bludgeoning, psychic
Condition Immunities blinded, deafened, paralyzed
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 16
Languages understands Deep Speech but can't speak
Environments
Spine Trap.

With 10 minutes of work, the nharyth can create a web of nearly transparent spines in a 20-foot cube. The web must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web of spines layered over a flat surface has a depth of 5 feet. The web is difficult terrain, and the spines forming it are nearly transparent, requiring a successful DC 20 Wisdom (Perception) check to notice them.

A creature that starts its turn in the web of spines or that enters the web during its turn must succeed on a DC 16 Dexterity saving throw or 1d4 spines stick to it. At the start of each of its turns, the creature takes 1d4 piercing damage for each spine stuck to it. A creature, including the target, can take its action to remove 1d4 spines. If a creature starts its turn with more than 4 spines stuck to it, the creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The nharyth can plant up to 24 spines in a web when creating it. Once it has used 24 spines in webs, it must finish a long rest before it can use this trait again.

Actions

Multiattack. The nharyth makes two spined slap attacks. Alternatively, it can use Spine Shot twice.
Spine Shot. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 12 (3d6 + 2) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or its speed is halved until the end of its next turn. If the nharyth scores a critical hit, the target doesn’t make a saving throw and is paralyzed until the end of its next turn instead.
Spined Slap. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.

Nharyth

Not yet described

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