Night Scorpion
Tome of Beasts
(700 XP)
Robinloft Estimated
CR
3
Armor Class
14 (natural armor)
Hit Points
90 (12d10+24)
Speed
40 ft.
STR
15
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Saving Throws
—
Skills
—
Senses
blindsight 60 ft., passive Perception 9
Languages
—
Environments
Actions
Multiattack.
The scorpion makes three attacks: two with its claws and one with its sting.
Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple one target.
Sting.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target takes 7 (2d6) poison damage and is blinded for 1d3 hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness. If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Night Scorpion
Not yet described
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