Noth
wrongworlder
(450 XP)
Robinloft Estimated
CR
2
Armor Class
13 (natural armor)
Hit Points
45 (7d8+14)
Speed
30 ft.
STR
16
(+3)
DEX
15
(+2)
CON
15
(+2)
INT
9
(-1)
WIS
11
(+0)
CHA
11
(+0)
Saving Throws
Str +5, Con +4, Wis +2
Skills
—
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
Infernal, telepathy 120 ft.
Environments
Beard Rage.
The devil loses all sense of reason or tactics when it sees someone with a beard, and attacks them to the exclusion of all others.
Devil’s Sight.
Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance.
Noth has advantage on Saving Throws against Spells and other magical Effects.
Actions
Multiattack.
The devil makes two attacks: one with its chin and one with its glaive.
Chin.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 bludgeoning damage.
Glaive.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Noth
Not yet described
Duplication and Templates
Noth (wrongworlder) has been modified from other monsters.
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