Ophanim
Creature Codex
(15,000 XP)
Robinloft Estimated
CR
14
Armor Class
19 (natural armor)
Hit Points
200 (16d10+112)
Speed
50 ft., fly 120 ft. (hover)
STR
24
(+7)
DEX
22
(+6)
CON
25
(+7)
INT
22
(+6)
WIS
24
(+7)
CHA
26
(+8)
Saving Throws
Int +11, Wis +12, Cha +13
Skills
Insight +12, Perception +12
Damage Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
truesight 120 ft., passive Perception 22
Languages
all, telepathy 120 ft.
Environments
Divine Awareness.
The ophanim knows if it hears a lie.
Magic Resistance.
The ophanim has advantage on saving throws against spells and other magical effects.
Innate Spellcasting.
The ophanim's innate spellcasting ability
is Charisma
(spell save DC 21,
+13 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
bless,
detect evil and good,
invisibility (self only),
scrying,
thaumaturgy
3/day each:
dispel evil and good,
earthquake,
holy aura
1/day each:
commune,
forbiddance,
true resurrection
Actions
Multiattack.
The ophanim makes four Light of Judgment attacks.
Light of Judgment.
Ranged Spell Attack: +13 to hit, range 80 ft., one target. Hit: 18 (4d8) radiant damage.
Holy Fire (Recharge 5–6).
The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19 Dexterity saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, leaving only a pile of fine ash.
Ophanim
Not yet described
Duplication and Templates
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