Illustration Xan Drake

Ophanim

Creature Codex
Challenge 16
(15,000 XP)
Robinloft Estimated CR 14
Large celestial, lawful good
Armor Class 19 (natural armor)
Hit Points 200 (16d10+112)
Speed 50 ft., fly 120 ft. (hover)
STR
24 (+7)
DEX
22 (+6)
CON
25 (+7)
INT
22 (+6)
WIS
24 (+7)
CHA
26 (+8)
Saving Throws Int +11, Wis +12, Cha +13
Skills Insight +12, Perception +12
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 22
Languages all, telepathy 120 ft.
Environments
Divine Awareness.

The ophanim knows if it hears a lie.

Magic Resistance.

The ophanim has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The ophanim's innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Multiattack. The ophanim makes four Light of Judgment attacks.
Light of Judgment. Ranged Spell Attack: +13 to hit, range 80 ft., one target. Hit: 18 (4d8) radiant damage.
Holy Fire (Recharge 5–6).

The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19 Dexterity saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, leaving only a pile of fine ash.

Ophanim

Not yet described

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