Orphan of the Black
An orphan of the black can’t enter a residence without an invitation from one of the occupants.
An orphan of the black can pinpoint the location of a lawful creature within 30 feet of it.
A creature that hits the orphan of the black with an attack must succeed on a DC 12 Wisdom saving throw or take 7 (2d6) psychic damage.
Actions
The orphan of the black forces a creature it can see within 15 feet of it to commit an outburst of violence. The target must make a DC 12 Wisdom saving throw. On a failed save, the creature must use its action on its next turn to attack the nearest creature other than the orphan of the black. On a success, the creature takes 7 (2d6) psychic damage from the violence boiling at the edge of its consciousness. A creature immune to being charmed isn’t affected by the orphan’s Incite Violence.
Orphan of the Black
Not yet described
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