Otterfolk
Tome of Beasts 2
(50 XP)
Robinloft Estimated
CR
1/2
Armor Class
13
Hit Points
18 (4d6+4)
Speed
25 ft., climb 15 ft., swim 30 ft.
STR
12
(+1)
DEX
17
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
14
(+2)
CHA
11
(+0)
Saving Throws
—
Skills
Stealth +5, Survival +4
Senses
darkvision 30 ft., passive Perception 12
Languages
Common
Environments
Hold Breath.
The otterfolk can hold its breath for 15 minutes.
Pack Tactics.
The otterfolk has advantage on attack rolls against a creature if at least one of the otterfolk’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Reptile Foe.
The otterfolk has advantage on Wisdom (Survival) checks to track reptilian creatures and on Intelligence checks to recall information about them.
Actions
Atlatl Dart.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Secrete Oil (Recharge 4–6).
The otterfolk secretes an oil that makes it slippery until the end of its next turn. It has advantage on ability checks and saving throws made to escape a grapple. If it is grappled when it takes this action, it can take a bonus action to escape the grapple.
Otterfolk
Not yet described
Duplication and Templates
Want to make a new design starting from 'Otterfolk'? Want to apply a template?