Pact Lich
If the pact lich fails a saving throw, it can choose to succeed instead.
As a bonus action when in an area of dim light or darkness, the pact lich can become invisible until it moves or takes an action or reaction.
If a fist-sized or larger diamond is within its lair, a destroyed pact lich usually gains a new body in 3d10 days, but its return to the Material Plane is ultimately dictated by its patron.
When the pact lich reduces a target to 0 hp, the lich gains 25 temporary hp.
Actions
The pact lich targets one creature it can see within 60 feet of it. The target must make a DC 18 Wisdom saving throw. On a failure, the target disappears and is paralyzed as it is hurtled through the nightmare landscape of the lower planes. At the end of the pact lich’s next turn, the target returns to the space it previously occupied, or the nearest unoccupied space, and is no longer paralyzed. If the target is not a fiend, it takes 55 (10d10) psychic damage when it returns. The target must succeed on another DC 18 Wisdom saving throw or be frightened until the end of the lich’s next turn as the target reels from its horrific experience.
Legendary Actions
Pact Lich
Not yet described
Duplication and Templates
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