Pale Screamer
Tome of Beasts 2
(700 XP)
Robinloft Estimated
CR
3
Armor Class
14 (natural armor)
Hit Points
52 (7d8+21)
Speed
30 ft., swim 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
17
(+3)
INT
7
(-2)
WIS
13
(+1)
CHA
8
(-1)
Saving Throws
—
Skills
Athletics +5, Perception +3
Damage Resistances
bludgeoning, cold, force
Senses
darkvision 90 ft., passive Perception 13
Languages
Deep Speech
Environments
Amphibious.
The pale screamer can breathe air and water.
Actions
Multiattack.
The pale screamer makes two tentacle attacks. If both attacks hit the same target, the target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Tentacle.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Scream of the Deep (Recharge 6).
The pale screamer unleashes an alien screech in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn’t deafened.
Pale Screamer
Not yet described
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