Illustration Xan Drake

Pale Screamer

Tome of Beasts 2
Challenge 3
(700 XP)
Robinloft Estimated CR 3
Medium aberration, neutral evil
Armor Class 14 (natural armor)
Hit Points 52 (7d8+21)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
7 (-2)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws
Skills Athletics +5, Perception +3
Damage Resistances bludgeoning, cold, force
Senses darkvision 90 ft., passive Perception 13
Languages Deep Speech
Environments
Amphibious.

The pale screamer can breathe air and water.

Actions

Multiattack. The pale screamer makes two tentacle attacks. If both attacks hit the same target, the target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Scream of the Deep (Recharge 6).

The pale screamer unleashes an alien screech in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn’t deafened.

Pale Screamer

Not yet described

Duplication and Templates

Want to make a new design starting from 'Pale Screamer'? Want to apply a template?