Panther
System Reference Document 5.1
(50 XP)
Robinloft Estimated
CR
1/4
Armor Class
12
Hit Points
13 (3d8)
Speed
50 ft., climb 40 ft.
STR
14
(+2)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
14
(+2)
CHA
7
(-2)
Saving Throws
—
Skills
Perception +4, Stealth +6
Senses
passive Perception 14
Languages
—
Environments
forest, grassland, hill
Keen Smell.
The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce.
If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Panther
Not yet described
Known Relationships
Associations
Duplication and Templates
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