Parzz’val
As a bonus action, the parzz’val can spit a sticky, acidic web in a 20-foot cube. The web must be placed wholly within 60 feet of the parzz’val and must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web layered over a flat surface has a depth of 5 feet. The web is difficult terrain and lightly obscures the area.
A creature that starts its turn in the web or enters the web during its turn must make a DC 16 Dexterity saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one.
The web persists for 1 minute before collapsing. The parzz’val is immune to the effects of its web and the webs of other parzz’vals.
If the parzz’val deals damage to a creature with three melee attacks in one round, it has advantage on all melee attacks it makes against that creature in the next round.
The parzz’val regains 10 hp at the start of its turn if it has at least 1 hp.
Actions
Parzz’val
Not yet described
Duplication and Templates
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