Illustration Xan Drake

Pattern Dancer

Creature Codex
Challenge 2
(450 XP)
Robinloft Estimated CR 1/2
Medium humanoid (elf), chaotic evil (allegedly)
Armor Class 13
Hit Points 33 (6d8+6)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Dex +5, Wis +3, Cha +5
Skills Acrobatics +5, Deception +5, Performance +7
Senses darkvision 120 ft., passive Perception 11
Languages Common, Elvish
Environments
Fey Ancestry.

The shadow fey has advantage on saving throws against being charmed, and magic can’t put it to sleep.

Group Actions.

When three pattern dancers are within 60 feet of each other, they can work together to cast communal spells that are more powerful than they could cast individually. To do this, one takes an action to cast a spell, and the other two must use their reactions to complete it. These communal spells are cast at 11th level and have a spell save DC of 13:

At will: hold person

3/day: fear, sleep

1/day: confusion, hypnotic pattern

Shadow Traveler (1/Day).

As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.

Sunlight Sensitivity.

While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Traveler in Darkness.

The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Pattern Dancer

Not yet described

Duplication and Templates

Want to make a new design starting from 'Pattern Dancer'? Want to apply a template?