Pech Stonemaster
Creature Codex
(1,100 XP)
Robinloft Estimated
CR
3
Armor Class
16 (natural armor)
Hit Points
65 (10d6+30)
Speed
20 ft., climb 10 ft.
STR
18
(+4)
DEX
11
(+0)
CON
16
(+3)
INT
11
(+0)
WIS
16
(+3)
CHA
11
(+0)
Saving Throws
—
Skills
Athletics +6, Perception +5
Damage Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 120 ft., passive Perception 15
Languages
Common, Primordial (Terran), Undercommon
Environments
Light Sensitivity.
While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
One with the Stone (Recharges after a Short or Long Rest).
As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech’s next turn, it gains resistance to piercing and slashing damage.
Innate Spellcasting.
The pech stonemaster's innate spellcasting ability
is Wisdom
(spell save DC 13,
+5 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
thunderwave
3/day each:
shatter
Actions
Multiattack.
The pech stonemaster makes two attacks: one with its pick and one with its hammer. If the pech stonemaster hits the same target with both attacks, the target must succeed on a DC 13 Constitution saving throw or be stunned until the start of its next turn.
Hammer.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Pick.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Pech Stonemaster
Not yet described
Duplication and Templates
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