Pech
Creature Codex
(450 XP)
Robinloft Estimated
CR
1
Armor Class
15 (natural armor)
Hit Points
33 (6d6+12)
Speed
20 ft., climb 10 ft.
STR
16
(+3)
DEX
11
(+0)
CON
14
(+2)
INT
11
(+0)
WIS
13
(+1)
CHA
11
(+0)
Saving Throws
—
Skills
Athletics +5, Perception +3
Damage Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 120 ft., passive Perception 13
Languages
Common, Primordial (Terran), Undercommon
Environments
Light Sensitivity.
While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
One with the Stone (Recharges after a Short or Long Rest).
As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech’s next turn, it gains resistance to piercing and slashing damage.
Actions
Multiattack.
The pech makes two attacks: one with its pick and one with its hammer. If the pech hits the same target with both attacks, the target must succeed on a DC 11 Constitution saving throw or be incapacitated until the start of its next turn.
Hammer.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Pick.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Pech
Not yet described
Duplication and Templates
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