Illustration Xan Drake

Pocket Pit Fiend

xandrakeart
Challenge 1
(200 XP)
Robinloft Estimated CR 1
Tiny fiend (devil), lawful evil
Armor Class 16 (natural armor)
Hit Points 17 (5d4+5)
Speed 15 ft., fly 25 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
22 (+6)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws Dex +3, Con +3, Wis +6
Skills
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 14
Languages Infernal, telepathy 120 ft.
Environments
Fear Aura.

Any creature hostile to the pit fiend that starts its turn within 10 feet of the pit fiend must make a DC 15 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to the pit fiend’s Fear Aura for the next 24 hours.

Magic Resistance.

The pocket pit fiend has advantage on Saving Throws against Spells and other magical Effects.

Magic Weapons.

The pocket pit fiend’s weapon attacks are magical.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 2 (1d4) poison damage.
Claw. Melee Weapon Attack: +3 to hit, reach 0 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Tail. Melee Weapon Attack: +3 to hit, reach 0 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Mace. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 1 bludgeoning damage plus 3 (1d6) fire damage.

Pocket Pit Fiend

Not yet described

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