Possessed Candlewax Golem
Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.
Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
The golem is immune to any spell or effect that would alter its form.
The golem has advantage on Saving Throws against Spells and other magical Effects.
The golem’s weapon attacks are magical.
Actions
The golem sloughs off some of its body onto a target, which quickly cools and hardens. The target must make a DC 17 Dexterity saving throw. A creature that fails this save takes 2d6 fire damage and is Restrained. On each of its turns, a creature can use its action to make a DC 17 Strength check to break free, ending the condition. A targeted container, door, or other object cannot be opened or interacted with unless the wax is removed first.
Another creature can attempt a DC 17 Strength check, or deal 10 points of damage to the wax to end the Restrained condition on a creature or object. The wax is vulnerable to fire, but provides no protection to the creature or object, so any damage applied to the wax affects the target as well.
Golems
“In ancient vaults and forgotten workshops, where arcane symbols glow and old chants echo, the Golem stirs— a construct of material and magic, bound to a creator’s will.”
Golems are creations of artifice and enchantment, embodying the pinnacle of magical craftsmanship and elemental binding.
Crafted Protectors. Golems are sculpted from a variety of materials, be it clay, stone, iron, or even rarer substances. They stand as silent sentinels, their forms often resembling humanoid statues, waiting for the command to awaken.
Elemental Essence. A golem’s heart is not one of flesh, but of raw elemental energy. This animating force gives them life, strength, and purpose, making them nearly unstoppable when set upon a task.
Bound to Serve. Golems possess no will of their own. They act solely based on the instructions imbued upon their creation or as directed by their master. This unwavering loyalty makes them ideal guardians and servants.
Magical Immunity. Due to their arcane nature, golems often exhibit resistance or even immunity to certain spells and magical effects. They are a testament to the mastery of their creator’s magical prowess.
Silent Might. Golems do not speak or show emotion. Their movements are deliberate and unstoppable. When they engage in combat, they do so with a methodical and relentless force, using their inherent might to crush adversaries.
Legacy of Creation. Golems, while formidable, are often a reflection of their creator’s intent, genius, and sometimes, hubris. They serve as both protectors and reminders of the boundaries of magical innovation.
Possessed Candlewax Golem
Not yet described
Duplication and Templates
Possessed Candlewax Golem (horatio.fairburn) has been modified from other monsters.
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