Priest
System Reference Document 5.1
(450 XP)
Robinloft Estimated
CR
2
Armor Class
13 (chain shirt)
Hit Points
27 (5d8+5)
Speed
25 ft.
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
13
(+1)
WIS
16
(+3)
CHA
13
(+1)
Saving Throws
—
Skills
Medicine +7, Persuasion +3, Religion +5
Senses
passive Perception 13
Languages
any two languages
Environments
urban
Divine Eminence.
As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting.
The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will):
light,
sacred flame,
thaumaturgy
1st level (4 slots):
cure wounds,
guiding bolt,
sanctuary
2nd level (3 slots):
lesser restoration,
spiritual weapon
3rd level (2 slots):
dispel magic,
spirit guardians
Actions
Mace.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Priest
Not yet described
Known Relationships
Duplication and Templates
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