Purple Slime
Creature Codex
(700 XP)
Robinloft Estimated
CR
2
Armor Class
9
Hit Points
76 (8d10+32)
Speed
20 ft., climb 10 ft., swim 30 ft.
STR
17
(+3)
DEX
8
(-1)
CON
18
(+4)
INT
2
(-4)
WIS
6
(-2)
CHA
1
(-5)
Saving Throws
—
Skills
Stealth +1
Damage Immunities
acid, cold
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
—
Environments
Amorphous.
The purple slime can move through a space as narrow as 1 inch wide without squeezing.
Amphibious.
The purple slime can breathe air and water.
Underwater Camouflage.
The purple slime has advantage on Dexterity (Stealth) checks made while underwater.
Actions
Multiattack.
The purple slime makes two spike attacks.
Spike.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage. and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Purple Slime
Not yet described
Duplication and Templates
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