Ratfolk Warlock
Creature Codex
(200 XP)
Robinloft Estimated
CR
1
Armor Class
13 (16 with mage armor)
Hit Points
27 (6d6+6)
Speed
25 ft., swim 10 ft.
STR
8
(-1)
DEX
16
(+3)
CON
12
(+1)
INT
14
(+2)
WIS
12
(+1)
CHA
17
(+3)
Saving Throws
Wis +3, Cha +5
Skills
Arcana +4, Deception +5, Perception +3
Senses
darkvision 60 ft., passive Perception 13
Languages
Common
Environments
Nimbleness.
The ratfolk warlock can move through the space of any Medium or larger creature.
Pack Tactics.
The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Innate Spellcasting.
The ratfolk warlock's innate spellcasting ability
is Charisma
(spell save DC 13,
+5 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
dancing lights,
eldritch blast,
fire bolt,
mage armor,
mage hand,
minor illusion,
poison spray,
speak with animals
3/day each:
command,
darkness,
hellish rebuke
1/day each:
blindness/deafness,
hold person
Actions
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Quarterstaff.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Darken.
The ratfolk warlock causes tendrils of shadow to reach out from its body toward all creatures within 10 feet of it. Each creature in the area must succeed on a DC 13 Wisdom saving throw or be restrained by the tendrils until the end of the ratfolk warlock’s next turn.
Ratfolk Warlock
Not yet described
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