Red Hag
Tome of Beasts
(2,900 XP)
Robinloft Estimated
CR
8
Armor Class
15 (natural armor, 16 with barkskin)
Hit Points
119 (14d8+56)
Speed
30 ft., swim 30 ft.
STR
19
(+4)
DEX
16
(+3)
CON
18
(+4)
INT
18
(+4)
WIS
22
(+6)
CHA
15
(+2)
Saving Throws
—
Skills
Arcana +10, Deception +5, Insight +9, Perception +9
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 19
Languages
Common, Druidic, Giant
Environments
Amphibious.
The hag can breathe air and water.
Blood Sense.
A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.
Magic Resistance.
The hag has advantage on saving throws against spells and other magical effects.
Spellcasting.
The hag is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will):
1st level (4 slots):
cure wounds,
entangle,
speak with animals
2nd level (3 slots):
barkskin,
flame blade,
lesser restoration
3rd level (3 slots):
call lightning,
conjure animals,
dispel magic,
meld into stone
4th level (2 slots):
control water,
dominate beast,
freedom of movement,
hallucinatory terrain
Actions
Claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
Siphoning Aura (Recharge 5–6).
The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature’s mouth, nose, eyes, ears, and pores. Every creature of the hag’s choosing that starts its turn in the affected area takes 18 (4d6 + 4) necrotic damage, or half damage with a successful DC 15 Constitution saving throw.
Red Hag
Not yet described
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