Rope of Restraining
horatio.fairburn
(100 XP)
Robinloft Estimated
CR
1/2
Armor Class
15 (natural armor)
Hit Points
12 (5d4)
Speed
30 ft.
STR
4
(-3)
DEX
18
(+4)
CON
10
(+0)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Saving Throws
Str -1, Dex +6
Skills
—
Damage Vulnerabilities
slashing
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
—
Environments
Antimagic Susceptibility.
The rope is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rope must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance.
While the rope remains motionless, it is indistinguishable from a normal rope.
Actions
Constrict.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the rope can’t constrict another target.
Animated Objects
Through the use of powerful magic, otherwise mundane objects, such as a broomstick, kettle, rug, or even a weapon or suit of armor, can be turned into a kind of primitive creature. An animated object is able to move, perceive, and even attack.
Rope of Restraining
Not yet described
Duplication and Templates
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