Roper
While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
The roper pulls each creature grappled by it up to 25 ft. straight toward it.
Roper
Not yet described
Duplication and Templates
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