Illustration Xan Drake

Rug of Smothering

System Reference Document 5.1
Challenge 2
(450 XP)
Robinloft Estimated CR 3
Large construct, unaligned
Armor Class 12
Hit Points 33 (6d10)
Speed 10 ft.
STR
17 (+3)
DEX
14 (+2)
CON
10 (+0)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws
Skills
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Environments
Antimagic Susceptibility.

The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Damage Transfer.

While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.

False Appearance.

While the rug remains motionless, it is indistinguishable from a normal rug.

Actions

Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can’t smother another target. In addition, at the start of each of the target’s turns, the target takes 10 (2d6 + 3) bludgeoning damage.

Animated Objects

Through the use of powerful magic, otherwise mundane objects, such as a broomstick, kettle, rug, or even a weapon or suit of armor, can be turned into a kind of primitive creature. An animated object is able to move, perceive, and even attack.

Rug of Smothering

Not yet described

Known Relationships

Associations

Duplication and Templates

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