Sanddrift Drake
Tome of Beasts 2
(2,300 XP)
Robinloft Estimated
CR
5
Armor Class
16 (natural armor)
Hit Points
102 (12d10+36)
Speed
40 ft., burrow 40 ft., climb 20 ft.
STR
13
(+1)
DEX
19
(+4)
CON
17
(+3)
INT
7
(-2)
WIS
15
(+2)
CHA
7
(-2)
Saving Throws
—
Skills
Perception +5, Stealth +7, Survival +5
Damage Resistances
poison
Damage Immunities
fire
Condition Immunities
blinded
Senses
darkvision 60 ft., tremorsense 30 ft., passive Perception 15
Languages
Draconic
Environments
Desert Camouflage.
The drake has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.
Sand Glide.
The drake can burrow through nonmagical sand and worked earth. While doing so, the drake doesn’t disturb the material it moves through.
Actions
Multiattack.
The drake makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or its speed is halved for 1 minute. If the target’s speed is already halved and it fails the saving throw, it is paralyzed for 1 minute instead. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Heatwave Breath (Recharge 6).
The drake exhales superheated air in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of exhaustion.
Sanddrift Drake
Not yet described
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