Illustration Xan Drake

Sapphire Jelly

Tome of Beasts 2
Challenge 6
(2,300 XP)
Robinloft Estimated CR 6
Medium ooze, unaligned
Armor Class 9
Hit Points 144 (17d8+68)
Speed 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Wis +4, Cha +4
Skills
Damage Immunities cold, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages
Environments
Amorphous.

The sapphire jelly can move through a space as narrow as 1 inch wide without squeezing.

Icy Transformation.

A humanoid slain by the sapphire jelly rises 1 week later as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed.

Actions

Multiattack. The sapphire jelly makes two freezing slam attacks.
Freezing Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) cold damage.
Engulf.

The jelly moves up to its speed. While doing so, it can enter a Medium or smaller creature’s space. Whenever the jelly enters a creature’s space, the creature must make a DC 15 Dexterity saving throw.

On a successful save, the creature can choose to be pushed 5 feet back or to the side of the jelly. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

On a failed save, the jelly enters the creature’s space, and the creature takes 10 (3d6) cold damage and is engulfed. The engulfed creature can’t breathe, is restrained, and takes 21 (6d6) cold damage at the start of each of the jelly’s turns. When the jelly moves, the engulfed creature moves with it. A sapphire jelly can have only one creature engulfed at a time.

An engulfed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the jelly. Alternatively, a creature within 5 feet of the jelly can take an action to pull a creature out of the jelly. Doing so requires a successful DC 15 Strength check, and the creature making the attempt takes 10 (3d6) cold damage.

Sapphire Jelly

Not yet described

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